Worldbuilding is divided into a detailed introduction and 6 comprehensive, easy-to-access dilemmas that I most often see plaguing authors' worldbuilding. It explains how to avoid those dilemmas from the start, and fix them if they're already there. They are:
The 6 primary kinds of infodumps
Over-building, not knowing when to stop, adding the wrong details, and misunderstanding the economy of comprehension
Boring readers with unnecessary info, becoming derivative, and being unable to bring the world to life
Maintaining consistency through a book or series, missing common continuity-breakers, developing unbalanced worlds, and being unable to keep track of all the details
Homogenized worlds in structure, government, culture, peoples, and settings, and being unable to find inspiration for the creation of new and marvelous things
Stale worlds lacking broadening, deepening, and evolution.
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